The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. The mod conflict detector 1.9.1 2017 has an error, when i open it it says: System.IO.PathTooLongException: The specified path, file name, or both are too long. Seems this happens if you close the program in advanced mode while having an invalid game folder in the settings… You can go to %LOCALAPPDATA%\Mod Conflict Detector\ and edit or delete the AppSettings.json file to make it load again.
No matter how many times I redownload or delete the files it just keeps loading forever. After I quit it and restarted, it wouldn’t stop loading. I downloaded this today and it was working just fine until I switched it to advanced user mode. It will detect broken cc/mods, just look to the lower left hand side of the application to check what color represents broken cc/mods when you go to check your files. Could I use this to see if I have broken cc that isn’t compatible or doesn’t have a mesh?
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You can sort it by File Name to be sure though and make a backup copy of your Mods folder just to be on the safe side. So anything that says “Has Duplicates” would be ok to delete, the one it duplicates would be highlighted as “Ready”. I hope I’m making sense it’s just I have hundreds of mods and don’t want to risk deleting mods.Īs long as you have the directory only set to your Documents\Electronic Arts\The Sims 4\Mods folder, it only highlights one of them as a duplicate. I don’t understand the duplicate mods part, it says I have A LOT of duplicate mods and they’re in blue of course, but if I delete the mods marked in blue am I deleting the whole mod or just a duplicate? Because I can’t find any duplicates when I look myself. The “Languages.zip” file is only for other languages (FR, CN, TW, RU).
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It can/will break it.ĭo I need to download Language package for English? DO NOT keep “Mod Conflict Detector” opened when starting your game up.